globals [ fast average slow ;; current counts avg-speed avg-energy ;; current averages clock vsplit vclock ;; clock variables raw-width raw-height ;; box size variables piston-position volume area ;; because this is 2D, area is the perimeter and volume is the area avg-pressure ;; pressure on each section of the piston prhistory run-go? ;; flag of whether or not its safe for go to run ] turtles-own [ speed mass energy new-speed ;; Turtle Info v1t v1l tmp-turtle ;; Turtle 1 -- Collide heading2 mass2 speed2 v2t v2l turtle2 ;; Turtle 2 -- Collide theta ;; Turtles 1 + 2 -- Collide pressure ptop pright pbottom pleft ;; Pressure Vars ] to setup ca set run-go? true set raw-width round (0.01 * box-width * screen-edge-x) set raw-height round (0.01 * box-height * screen-edge-y) set piston-position 0 set area ((4 * raw-width) + (2 * (piston-position + raw-height))) set volume ((2 * raw-width) * (piston-position + raw-height)) make-box draw-piston set clock 0 set vclock 0 set prhistory [] ;; create the gas molecules cct number [ set new-speed initspeed set mass initmass random-position rt random-float 360 set shape "circle" recolor zero-pressures ] update-variables setup-plots setup-histograms do-plotting do-histograms end to update-variables ;; Gas Variables ask turtles [ set speed new-speed set pressure (ptop + pright + pbottom + pleft) zero-pressures ;; Reset pressure components for next clock tick set energy (0.5 * mass * speed * speed) ] set average count turtles with [ color = green ] set slow count turtles with [ color = blue ] set fast count turtles with [ color = red ] set avg-speed mean values-from turtles [ speed ] set avg-energy mean values-from turtles [ energy ] ;; System Variables calculate-pressure set vsplit (round (max values-from turtles [speed] * 1.2)) end to go if (not run-go?) [ stop ] ask turtles [bounce] ask turtles [move] set vclock (vclock + 1) if (vclock = vsplit) [ set clock (clock + 1) set vclock 0 update-variables do-plotting do-histograms ] end to bounce ;; turtle procedure ; if we're not about to hit a wall (yellow patch) ; or the piston (gray+2 patch), ; we don't need to do any further checks if (pcolor-of patch-ahead 1 != yellow) and (pcolor-of patch-ahead 1 != gray + 2) [ stop ] ; check: hitting left or right wall? if (abs pxcor-of patch-ahead 1 = raw-width) ; if so, reflect heading around x axis [ press-left/right set heading (- heading) ] ; check: hitting piston or bottom wall? if (abs pycor-of patch-ahead 1 = raw-height) or (pycor-of patch-ahead 1 = round piston-position) ; if so, reflect heading around y axis [ press-top/bottom set heading (180 - heading) ] end to move ;;turtle procedure jump (speed / vsplit) check-for-collision end to check-for-collision ;;turtle procedure if count other-turtles-here = 1 [ set tmp-turtle one-of other-turtles-here if ((who > who-of tmp-turtle) and (turtle2 != tmp-turtle)) [ collide ] ] end to collide ;;turtle procedure get-turtle2-info calculate-velocity-components set-new-speed-and-headings end to get-turtle2-info ;;turtle procedure set turtle2 tmp-turtle set mass2 mass-of turtle2 set speed2 new-speed-of turtle2 set heading2 heading-of turtle2 end to calculate-velocity-components locals [ vcm ] ;; CM vel. along dir. theta set theta (random-float 360) set v1l (new-speed * sin (theta - heading)) set v1t (new-speed * cos (theta - heading)) set v2l (speed2 * sin (theta - heading2)) set v2t (speed2 * cos (theta - heading2)) set vcm (((mass * v1t) + (mass2 * v2t)) / (mass + mass2)) set v1t (vcm + vcm - v1t) set v2t (vcm + vcm - v2t) end to set-new-speed-and-headings ;;turtle procedure set new-speed sqrt ((v1t * v1t) + (v1l * v1l)) set heading (theta - (atan v1l v1t)) set new-speed-of turtle2 sqrt ((v2t * v2t) + (v2l * v2l)) set heading-of turtle2 (theta - (atan v2l v2t)) recolor ask turtle2 [ recolor ] end to recolor ;; turtle procedure ifelse new-speed < (0.5 * initspeed) [ set color blue ] [ ifelse new-speed > (1.5 * initspeed) [ set color red ] [ set color green ] ] end to make-box ask patches with [ ((abs pxcor = raw-width) and (abs pycor <= raw-height)) or ((abs pycor = raw-height) and (abs pxcor <= raw-width)) ] [ set pcolor yellow ] end to random-position ;; turtle procedure setxy ((1 - raw-width) + random-float (2 * raw-width - 2)) ((1 - raw-height) + random-float (raw-height - 2)) end ;; ------ Piston ---------- to move-piston set run-go? false if (mouse-down?) [ ifelse (mouse-ycor < piston-position) [ piston-down (piston-position - mouse-ycor) ] [ piston-up (mouse-ycor - piston-position) ] set run-go? true stop ] end to piston-up [dist] if (dist > 0) [ ifelse ((piston-position + dist) < raw-height - 1) [ undraw-piston set piston-position (piston-position + dist) draw-piston ] [ undraw-piston set piston-position (raw-height - 1) draw-piston ] set prhistory [] set volume ((2 * raw-width) * (piston-position + raw-height)) set area ((4 * raw-width) + (2 * (piston-position + raw-height))) ] end to piston-down [dist] if (dist > 0) [ ifelse (piston-position - dist) > (2 - raw-height) [ undraw-piston set piston-position (piston-position - dist) ask turtles [ if (ycor >= (piston-position - 1)) [ bounce-off-piston ] ] draw-piston ] [ undraw-piston set piston-position (3 - raw-height) ask turtles [ if (pycor >= 3 - raw-height) [ bounce-off-piston ] ] draw-piston ] set prhistory [] set area ((4 * raw-width) + (2 * (piston-position + raw-height))) set volume ((2 * raw-width) * (piston-position + raw-height)) ] end to draw-piston ask patches with [ ((pycor = (round piston-position)) and ((abs pxcor) < raw-width)) ] [ set pcolor gray + 2 ] end to undraw-piston ask patches with [ (pycor = round piston-position) and ((abs pxcor) < raw-width) ] [ set pcolor black ] end to bounce-off-piston ;; Turtles procedure particle bounces off piston ifelse ((((2 * piston-position) - (ycor + 2)) < (1 - raw-height)) or (((2 * piston-position) - (ycor + 2)) > (piston-position - 2))) [ set ycor ((random (raw-height + piston-position - 2)) - (raw-height - 1)) ] [ set ycor ((2 * piston-position) - (ycor + 2)) ] end ;;---------------PRESSURE CALCULATIONS------- to zero-pressures set ptop 0 set pbottom 0 set pright 0 set pleft 0 end to calculate-pressure ;; Observer procedure ifelse (length prhistory < 10) [ set prhistory fput (sum values-from turtles [ pressure ]) prhistory ] [ set prhistory fput (sum values-from turtles [ pressure ]) butlast prhistory ] if (length prhistory > 0) [ set avg-pressure sum prhistory / length prhistory set avg-pressure ((100 * avg-pressure) / area) ] end to press-top/bottom ifelse (heading > 270) or (heading < 90) [ set ptop ptop + (cos heading * mass * new-speed) ] [ set pbottom pbottom - (cos heading * mass * new-speed) ] end to press-left/right ifelse (heading < 180) [ set pright pright + (sin heading * mass * new-speed) ] [ set pleft pleft - (sin heading * mass * new-speed) ] end ;;; plotting procedures to setup-plots set-current-plot "Volume" set-plot-y-range 0 (volume * 2) end to setup-histograms ;; Speed Histogram set-current-plot "Speed histogram" set-plot-x-range 0 (initspeed * 2) set-plot-y-range 0 ceiling (number / 6) set-current-plot-pen "average" set-histogram-num-bars 45 set-current-plot-pen "fast" set-histogram-num-bars 45 set-current-plot-pen "slow" set-histogram-num-bars 45 ;; Energy histogram set-current-plot "Energy histogram" set-plot-x-range 0 (0.5 * (initspeed * 2) * (initspeed * 2) * initmass) set-plot-y-range 0 ceiling (number / 6) set-current-plot-pen "average" set-histogram-num-bars 45 set-current-plot-pen "fast" set-histogram-num-bars 45 set-current-plot-pen "slow" set-histogram-num-bars 45 end ;; does actual plotting (called in Go) to do-plotting plot-volume plot-the-pressures end ;; does actual histograms plotting (called in Go) to do-histograms if (histogram?) [ histo-energy histo-speed ] end to plot-volume set-current-plot "Volume" set-current-plot-pen "volume" plot volume end to plot-the-pressures set-current-plot "Pressure" set-current-plot-pen "pressure" plot avg-pressure end ;; draw energy histogram to histo-energy set-current-plot "Energy histogram" set-current-plot-pen "average" histogram-from turtles with [ color = green ] [ energy ] set-current-plot-pen "slow" histogram-from turtles with [ color = blue ] [ energy ] set-current-plot-pen "fast" histogram-from turtles with [ color = red ] [ energy ] set-current-plot-pen "avg-energy" plot-pen-reset draw-vert-line avg-energy end ;; draw speed histogram to histo-speed set-current-plot "Speed histogram" set-current-plot-pen "average" histogram-from turtles with [ color = green ] [ speed ] set-current-plot-pen "slow" histogram-from turtles with [ color = blue ] [ speed ] set-current-plot-pen "fast" histogram-from turtles with [ color = red ] [ speed ] set-current-plot-pen "avg-speed" plot-pen-reset draw-vert-line avg-speed end ; draws a vertical line at xval on the current-plot with the current plot-pen to draw-vert-line [xval] plotxy xval plot-y-min plot-pen-down plotxy xval plot-y-max plot-pen-up end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: CONNECTED MATHEMATICS: ; MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL ; MODELS (OBPML). The project gratefully acknowledges the support of the ; National Science Foundation (Applications of Advanced Technologies ; Program) -- grant numbers RED #9552950 and REC #9632612. ; ; Copyright 1998 by Uri Wilensky. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; This model was converted to NetLogo as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; Converted from StarLogoT to NetLogo, 2001. Updated 2002. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (1998). NetLogo GasLab Isothermal Piston model. ; http://ccl.northwestern.edu/netlogo/models/GasLabIsothermalPiston. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/GasLabIsothermalPiston ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 260 10 594 365 40 40 4.0 0 10 1 1 1 CC-WINDOW 9 331 256 457 Command Center BUTTON 73 41 128 74 go go T 1 T OBSERVER NIL BUTTON 137 41 256 74 move-piston move-piston T 1 T OBSERVER T BUTTON 9 41 64 74 setup setup NIL 1 T OBSERVER T SWITCH 9 170 128 203 histogram? histogram? 0 1 -1000 MONITOR 173 272 256 321 avg-energy avg-energy 3 1 MONITOR 81 272 164 321 avg-pressure avg-pressure 3 1 MONITOR 9 213 63 262 clock clock 3 1 MONITOR 81 213 164 262 piston-pos piston-position 3 1 MONITOR 173 213 256 262 volume volume 3 1 SLIDER 137 84 256 117 box-height box-height 20 100 95 1 1 % SLIDER 137 127 256 160 box-width box-width 20 80 75 1 1 % SLIDER 9 127 128 160 initmass initmass 1.0 30.0 4.0 1.0 1 NIL SLIDER 9 84 128 117 initspeed initspeed 2.0 10.0 5.0 1.0 1 NIL SLIDER 137 170 256 203 number number 1 4000 400 1 1 NIL PLOT 598 41 807 198 Volume Time Volume 0.0 20.0 0.0 4560.0 true false PENS "volume" 1.0 0 -6524078 true PLOT 598 208 807 365 Pressure Time Pressure 0.0 20.0 0.0 1000.0 true false PENS "pressure" 1.0 0 -65536 true PLOT 380 375 589 532 Speed histogram Time Number 0.0 10.0 0.0 67.0 false false PENS "fast" 1.0 1 -65536 true "average" 1.0 1 -11352576 true "slow" 1.0 1 -16776961 true "avg-speed" 1.0 0 -7566196 true PLOT 598 375 807 532 Energy histogram Time Number 0.0 200.0 0.0 67.0 false false PENS "fast" 1.0 1 -65536 true "average" 1.0 1 -11352576 true "slow" 1.0 1 -16776961 true "avg-energy" 1.0 0 -7566196 true @#$#@#$#@ WHAT IS IT? ----------- This program simulates the behavior of gas molecules in a box with a piston. It is part of the Connected Mathematics "Making Sense of Complex Phenomena" Modeling Project. The volume in which the gas is contained can be changed by moving the piston up and down. "Isothermal" means that the temperature of the gas is not changed by moving the piston. The Isothermal Piston model is one in a collection of GasLab models that all use the same basic rules for expressing what happens when gas molecules collide. Each of the GasLab models has different features in order to show different aspects of the behavior of gases. Molecules are modeled as single particles, all with the same mass and initial velocity. Molecules are modeled as perfectly elastic particles with no internal energy except that which is due to their motion. Collisions with the box and between molecules are elastic. Particles are colored according to speed -- blue for slow, green for medium, and red for high speeds. The exact way two molecules collide is as follows: 1. Two turtles "collide" if they find themselves on the same patch. 2. A random axis is chosen, as if they were two balls that hit and this axis were the line connecting their centers. 3. They exchange momentum and energy along that axis, according to the conservation of momentum and energy. This calculation is done in the center of mass system. 4. Each turtle is assigned its new speed, energy, and heading. 5. If a turtle finds itself on or very close to a wall of the container, it "bounces" -- that is, reflects its direction and keeps its same speed. Pressure is calculated by adding up the momentum transferred to the walls of the box by the molecules when they bounce off. This is averaged over all of the walls to give the pressure. HOW TO USE IT ------------- Initial settings: INITSPEED - initial speed of the molecules INITMASS - initial mass of the molecules NUMBER - number of molecules BOX-HEIGHT - height of the container BOX-WIDTH - width of the container HISTOGRAM? - turns histogramming on or off The SETUP button will set the initial conditions. The GO button will run the simulation. Pushing the MOVE-PISTON button allows you to reposition the piston with the mouse, hence changing the volume. Once the reposition is done, push the GO button to continue. The intention in this model is for the user to quickly pull the piston up thus simulating quickly removing a plate. This means no particles collide with the piston as it is removed. However, we have left in code that allows the user to push the piston down and compress the gas. In this model, though, the collisions of the piston with the particles are ignored. Note that there's a physical impossibility in the model here: in real life if you moved the piston down you would do work on the gas by compressing it, and its temperature would increase. In this model the energy and temperature are constant no matter how you manipulate the piston, hence the name "isothermal". Nonetheless, the basic relationship between volume and pressure is correctly demonstrated here. The physically accurate version of piston compression is shown in the "Adiabatic Piston" model. As the simulation runs you can view histograms of the speed and the energy distribution of the molecules in the plot. There are also plots of the volume and pressure of the box, as line graphs in the plots. THINGS TO NOTICE ---------------- How does the pressure change as you change the volume of the box by moving the piston? Compare the two plots of volume and pressure. Measure changes in pressure and volume. Is there a clear quantitative relationship? How can the relationship between pressure and volume be explained in terms of the collisions of molecules? What shapes do the energy and velocity histograms reach after a while? Why aren't they the same? Do the pressure and volume affect these shapes? THINGS TO TRY ------------- How would you calculate pressure? How does this code do it? Change the number, mass, and initial velocity of the molecules. Does this affect the pressure? Why? Do the results make intuitive sense? Look at the extremes: very few or very many molecules, high or low volumes. Figure out how many molecules there REALLY are in a box this size -- say a 10-cm cube. Look up or calculate the REAL mass and speed of a typical molecule. When you compare those numbers to the ones in the model, are you surprised this model works as well as it does? EXTENDING THE MODEL ------------------- Are there other ways one might calculate pressure? When the piston is moved upward, the gas is not evenly distributed for a while. What's the pressure during this time? Does this ever happen in the real world? What does pressure mean when it's not the same throughout a gas? NETLOGO FEATURES ---------------- Notice how collisions are detected by the turtles and how the code guarantees that the same two particles do not collide twice. What happens if we let the patches detect them? CREDITS AND REFERENCES ---------------------- To refer to this model in academic publications, please use: Wilensky, U. (1998). NetLogo GasLab Isothermal Piston model. http://ccl.northwestern.edu/netlogo/models/GasLabIsothermalPiston. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 1998 by Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/GasLabIsothermalPiston for terms of use. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 ant true 0 Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 149 186 Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7566196 true true 249 107 211 147 168 147 168 150 213 150 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