breeds [ sheep shepherds ] globals [ sheepless-neighborhoods ;; how many patches have no sheep in any neighboring patches? herding-efficiency ;; measures how well-herded the sheep are ] patches-own [ sheep-nearby ;; how many sheep in neighboring patches? ] shepherds-own [ carrying-sheep? ;; becomes true when we pick up a sheep found-herd? ;; becomes true when we find a herd to drop it in ] to setup ca set-default-shape sheep "sheep" set-default-shape shepherds "big-person" ask patches [ set pcolor green + (random-float 0.8) - 0.4] ;; varying the green just makes it look nicer create-custom-sheep num-sheep [ set color white setxy random-float screen-size-x random-float screen-size-y ] create-custom-shepherds num-shepherds [ set color brown set carrying-sheep? false set found-herd? false setxy random-float screen-size-x random-float screen-size-y ] update-sheep-counts end to update-sheep-counts ask patches [ set sheep-nearby (sum values-from neighbors [count sheep-here]) ] set sheepless-neighborhoods (count patches with [sheep-nearby = 0]) end to calculate-herding-efficiency set herding-efficiency (sheepless-neighborhoods / (count patches - count sheep)) * 100 end to go ask shepherds [ ifelse carrying-sheep? [ ifelse found-herd? [ find-empty-spot ] ;; find an empty spot to drop the sheep [ find-new-herd ] ] ;; find a herd to drop the sheep in [ search-for-sheep ] ;; find a sheep and pick it up wiggle fd 1 ] ask sheep [ wiggle fd sheep-speed ] every 1.5 [ update-sheep-counts calculate-herding-efficiency do-plot ] end to wiggle ;; turtle procedure rt random-float 50 - random-float 50 end to search-for-sheep ;; shepherds procedure locals [my-sheep] set my-sheep random-one-of sheep-here ;; if there's no sheep here, sets a-sheep to nobody if (my-sheep != nobody) [ ask my-sheep [ die ] set carrying-sheep? true set color blue ;; turn shepherd blue while carrying sheep fd 1 ] end to find-new-herd ;; shepherds procedure if any? sheep-here [ set found-herd? true ] end to find-empty-spot ;; shepherds procedure if not any? sheep-here [ hatch 1 [ set breed sheep set color white ] ;; put down (create) sheep in patch set color brown ;; set own color back to brown set carrying-sheep? false set found-herd? false set heading random-float 360 jump 20 ] end ;; -----plotting operations------- to do-plot set-current-plot "Herding Efficiency" plot herding-efficiency end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: CONNECTED MATHEMATICS: ; MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL ; MODELS (OBPML). The project gratefully acknowledges the support of the ; National Science Foundation (Applications of Advanced Technologies ; Program) -- grant numbers RED #9552950 and REC #9632612. ; ; Copyright 1998 by Uri Wilensky. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; This model was converted to NetLogo as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; Converted from StarLogoT to NetLogo, 2001. Updated 2002. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (1998). NetLogo Shepherds model. ; http://ccl.northwestern.edu/netlogo/models/Shepherds. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/Shepherds ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 248 10 618 401 22 22 8.0 1 10 1 1 1 CC-WINDOW 248 403 609 525 Command Center PLOT 7 245 237 424 Herding Efficiency Time Percent 0.0 25.0 0.0 100.0 true false PENS "efficiency" 1.0 0 -16776961 true SLIDER 38 119 208 152 num-sheep num-sheep 0 500 100 1 1 NIL SLIDER 38 83 208 116 num-shepherds num-shepherds 0 100 25 1 1 NIL BUTTON 55 42 112 75 NIL setup NIL 1 T OBSERVER T BUTTON 133 42 190 75 NIL go T 1 T OBSERVER T SLIDER 38 179 208 212 sheep-speed sheep-speed 0.0 0.2 0.02 0.01 1 NIL MONITOR 71 428 184 477 current efficiency herding-efficiency 1 1 @#$#@#$#@ WHAT IS IT? ----------- This project is inspired by two simpler models: one of termites gathering wood chips into piles and one of moving sheep. In this project, sheep wander randomly while shepherds circulate trying to herd them. The shepherds follow a set of simple rules. Each shepherd starts wandering randomly. If it bumps into a sheep, it picks the sheep up, and continues to wander randomly. When it bumps into another sheep, it finds a nearby empty space, puts its sheep down, and looks for another one. Whether or not the sheep eventually end up in a single herd depends on the number of shepherds and how fast they move compared to the sheep. HOW TO USE IT ------------- Click the SETUP button to set up the shepherds (brown) and sheep (white). Click the GO button to start the simulation. A shepherd turns blue when it is carrying a sheep. There are three sliders. NUM-SHEEP and NUM-SHEPHERDS control the numbers of sheep and shepherds, respectively. Changes in these sliders do not take effect until the next setup. The SHEEP-SPEED slider controls the speed of the sheep relative to the shepherds. This slider can be changed while the model is running. While the simulation runs, a plot of the shepherds' herding efficiency is displayed. Herding efficiency is measured here by counting the number of patches that have no sheep in their neighborhood: efficiency = sheepless neighborhoods / (# of patches - # of sheep) [expressed as percentage] As the shepherds herd the sheep, more of the neighborhoods should be empty. The measure of efficiency is fairly arbitrary; other measures could be devised. THINGS TO NOTICE ---------------- As small herds of sheep begin to form, the herds are not "protected" in any way. That is, shepherds sometimes take sheep away from existing herds. That strategy might seem counter-productive. But if the herds were "protected", you would end up with lots of little herds, not several big ones. Why is this? In general, if there are enough shepherds and/or the shepherds move much faster than the sheep, the number of herds decreases with time. Why? One explanation is as follows: some herds disappear, when shepherds carry away all of the sheep. If sheep never moved, it would not be possible for a new herd to start from scratch, since shepherds always put their sheep near other sheep. So the number of herds would necessarily decrease over time. (The only way a "new" herd would start is when an existing herd splits into two.) However, since sheep move, they can form new herds. If they move too fast relative to the shepherds, the herding will break down. If there are not enough shepherds, or if the sheep move fast enough relative to the shepherds, the shepherds cannot keep up with the wanderings of their sheep, and the sheep will disperse. Are the final herds roughly round? What other physical situations also produce round things? This project is a good example of a probabilistic and decentralized strategy. There is no shepherd in charge, and no special pre-designated site for the herds. The movement of the shepherds and sheep and thus their behavior is probabilistic. Each shepherd follows a set of simple rules, but the group as a whole accomplishes a rather sophisticated task. THINGS TO TRY ------------- Can you find the minimum number of shepherds needed to herd a given number of sheep? Which helps more, doubling the number of shepherds or doubling the speed of the existing shepherds (by cutting the SHEEP-SPEED in half)? How many sheep can one individual shepherd keep in a group? Start with a SHEEP-SPEED of zero (the sheep stay put), let the shepherd gather them into herds, and then slowly increase the SHEEP-SPEED. How is the herding efficiency affected? How high does SHEEP-SPEED need to be for the shepherds to be useless, that is, for the herding efficiency returns to its initial value? This is the same as saying that the distribution of sheep is no better than random. When there are just two or three herds left, which of them is most likely to "win" as the single, final herd? How often does the larger of the two herds win? If one herd has only a single sheep, and the other herd has the rest of the sheep, what are the chances that the first herd will win? Compare this model to "Termites". It runs slower, but aside from that, are the results the same? In both the Termites and the Shepherds models, if the turtles don't jump away from the piles/herds they make, piling/herding happens more slowly and to a lesser extent. Does this make sense? Experiment with different search commands that you might give the shepherds besides "fd 1" and "jump 20". EXTENDING THE MODEL ------------------- Can you find other ways to measure herding efficiency? Can you extend the model so that sheep follow each other, tending to cluster? Can you extend the model to have the shepherds sort white sheep from black sheep? Can you change the model so that there's only ever one sheep on a patch? Does it change the behavior of the model? The way the model is currently written, multiple sheep are allowed to occupy the same physical location. And, since all shepherds search for a sheep to pick up before any of them actually take their sheep away, a shepherd may come to a location with several sheep and, examining one at random, find that another shepherd has already laid a hold of that sheep. Currently shepherds give up on all sheep at that location when this happens, rather than seeing if there are other sheep there which are still unattended. (If shepherds did not check to see whether a sheep was attended, multiple shepherds might each pick up the same sheep and take it away, thereby cloning it!) Can you find a way to make shepherds check all sheep at a location before leaving? Real shepherds often use sheepdogs to help them with their herding. A sheepdog in this context might put down some chemical which "scares" the sheep, i.e., wandering sheep try to avoid it and move down gradient. Can you implement sheepdogs and see how helpful they are? Can you come up with a rough equivalence of how many shepherds a sheepdog can replace (to maintain the same herding efficiency), or how many sheepdogs are needed to replace a single shepherd? Since it would be difficult to force sheep-turtles to follow shepherd-turtles which have "picked them up", the mechanics of picking a sheep up actually involve "killing" the sheep and creating a sheep-shepherd collective which wanders around following shepherd rules until it finds a place to put the sheep down, at which point another sheep is "created" at that location, and the collective reverts to being a normal shepherd again. Can you change the model so the shepherds actually herd the sheep rather than killing them and recreating them? NETLOGO FEATURES ---------------- Compare this code to that of "Termites". It's similar, except that sheep and shepherds are both turtles here, and active, while in Termites the wood chips are patches and remain passive. As a result, the Termites model runs faster. The two models are coded somewhat differently, however. Termites uses a loops-within-GO structure that is worth noting. GO is a turtle forever button, so each turtle executes the code in the GO function in parallel and independently of each other. Since each turtle moves through the GO function at its own pace, it's OK for functions like search-for-chip to be written as loops, which execute repeatedly until a certain condition is satisfied. Then each turtle goes on to the next loop. But in this model, GO is an observer forever button, because we want to have separate "ask" blocks for the sheeps and the shepherds, and because we want to update the plot every so often. Since the observer waits for all of the turtles to finish the "ask" before moving on to the next line of code, it wouldn't be OK for a turtle to take more than one step inside the "ask" -- because then all the other turtles would have to wait for it. So instead of using loops, this model uses the boolean variables carrying-sheep? and found-herd? to keep track of whether each turtle is in sheep-finding mode, herd-finding mode, or empty-spot-finding mode. RELATED MODELS -------------- Termites Painted Desert Challenge CREDITS AND REFERENCES ---------------------- Thanks to Christopher Kribs Zaleta for his help with converting the model from StarLogoT to NetLogo. To refer to this model in academic publications, please use: Wilensky, U. (1998). NetLogo Shepherds model. http://ccl.northwestern.edu/netlogo/models/Shepherds. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 1998 by Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/Shepherds for terms of use. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 ant true 0 Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 149 186 Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7566196 true true 249 107 211 147 168 147 168 150 213 150 arrow true 0 Polygon -7566196 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 bee true 0 Polygon -256 true false 152 149 77 163 67 195 67 211 74 234 85 252 100 264 116 276 134 286 151 300 167 285 182 278 206 260 220 242 226 218 226 195 222 166 Polygon -16777216 true false 150 149 128 151 114 151 98 145 80 122 80 103 81 83 95 67 117 58 141 54 151 53 177 55 195 66 207 82 211 94 211 116 204 139 189 149 171 152 Polygon -7566196 true true 151 54 119 59 96 60 81 50 78 39 87 25 103 18 115 23 121 13 150 1 180 14 189 23 197 17 210 19 222 30 222 44 212 57 192 58 Polygon -16777216 true false 70 185 74 171 223 172 224 186 Polygon -16777216 true false 67 211 71 226 224 226 225 211 67 211 Polygon -16777216 true false 91 257 106 269 195 269 211 255 Line -1 false 144 100 70 87 Line -1 false 70 87 45 87 Line -1 false 45 86 26 97 Line -1 false 26 96 22 115 Line -1 false 22 115 25 130 Line -1 false 26 131 37 141 Line -1 false 37 141 55 144 Line -1 false 55 143 143 101 Line -1 false 141 100 227 138 Line -1 false 227 138 241 137 Line -1 false 241 137 249 129 Line -1 false 249 129 254 110 Line -1 false 253 108 248 97 Line -1 false 249 95 235 82 Line -1 false 235 82 144 100 big-person false 0 Circle -7566196 true true 97 11 106 Polygon -7566196 true true 44 95 150 112 258 94 284 139 202 152 206 216 259 256 214 293 149 231 88 287 51 238 103 209 107 147 25 131 Polygon -7566196 true true 97 135 94 233 134 180 112 135 97 135 bird1 false 0 Polygon -7566196 true true 2 6 2 39 270 298 297 298 299 271 187 160 279 75 276 22 100 67 31 0 bird2 false 0 Polygon -7566196 true true 2 4 33 4 298 270 298 298 272 298 155 184 117 289 61 295 61 105 0 43 boat1 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 158 33 230 157 182 150 169 151 157 156 Polygon -7566196 true true 149 55 88 143 103 139 111 136 117 139 126 145 130 147 139 147 146 146 149 55 boat2 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 157 54 175 79 174 96 185 102 178 112 194 124 196 131 190 139 192 146 211 151 216 154 157 154 Polygon -7566196 true true 150 74 146 91 139 99 143 114 141 123 137 126 131 129 132 139 142 136 126 142 119 147 148 147 boat3 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 158 37 172 45 188 59 202 79 217 109 220 130 218 147 204 156 158 156 161 142 170 123 170 102 169 88 165 62 Polygon -7566196 true true 149 66 142 78 139 96 141 111 146 139 148 147 110 147 113 131 118 106 126 71 box true 0 Polygon -7566196 true true 45 255 255 255 255 45 45 45 butterfly1 true 0 Polygon -16777216 true false 151 76 138 91 138 284 150 296 162 286 162 91 Polygon -7566196 true true 164 106 184 79 205 61 236 48 259 53 279 86 287 119 289 158 278 177 256 182 164 181 Polygon -7566196 true true 136 110 119 82 110 71 85 61 59 48 36 56 17 88 6 115 2 147 15 178 134 178 Polygon -7566196 true true 46 181 28 227 50 255 77 273 112 283 135 274 135 180 Polygon -7566196 true true 165 185 254 184 272 224 255 251 236 267 191 283 164 276 Line -7566196 true 167 47 159 82 Line -7566196 true 136 47 145 81 Circle -7566196 true true 165 45 8 Circle -7566196 true true 134 45 6 Circle -7566196 true true 133 44 7 Circle -7566196 true true 133 43 8 circle false 0 Circle -7566196 true true 35 35 230 person false 0 Circle -7566196 true true 155 20 63 Rectangle -7566196 true true 158 79 217 164 Polygon -7566196 true true 158 81 110 129 131 143 158 109 165 110 Polygon -7566196 true true 216 83 267 123 248 143 215 107 Polygon -7566196 true true 167 163 145 234 183 234 183 163 Polygon -7566196 true true 195 163 195 233 227 233 206 159 sheep false 15 Rectangle -1 true true 90 75 270 225 Circle -1 true true 15 75 150 Rectangle -16777216 true false 81 225 134 286 Rectangle -16777216 true false 180 225 238 285 Circle -16777216 true false 1 88 92 spacecraft true 0 Polygon -7566196 true true 150 0 180 135 255 255 225 240 150 180 75 240 45 255 120 135 thin-arrow true 0 Polygon -7566196 true true 150 0 0 150 120 150 120 293 180 293 180 150 300 150 truck-down false 0 Polygon -7566196 true true 225 30 225 270 120 270 105 210 60 180 45 30 105 60 105 30 Polygon -8716033 true false 195 75 195 120 240 120 240 75 Polygon -8716033 true false 195 225 195 180 240 180 240 225 truck-left false 0 Polygon -7566196 true true 120 135 225 135 225 210 75 210 75 165 105 165 Polygon -8716033 true false 90 210 105 225 120 210 Polygon -8716033 true false 180 210 195 225 210 210 truck-right false 0 Polygon -7566196 true true 180 135 75 135 75 210 225 210 225 165 195 165 Polygon -8716033 true false 210 210 195 225 180 210 Polygon -8716033 true false 120 210 105 225 90 210 turtle true 0 Polygon -7566196 true true 138 75 162 75 165 105 225 105 225 142 195 135 195 187 225 195 225 225 195 217 195 202 105 202 105 217 75 225 75 195 105 187 105 135 75 142 75 105 135 105 wolf-left false 3 Polygon -6524078 true true 117 97 91 74 66 74 60 85 36 85 38 92 44 97 62 97 81 117 84 134 92 147 109 152 136 144 174 144 174 103 143 103 134 97 Polygon -6524078 true true 87 80 79 55 76 79 Polygon -6524078 true true 81 75 70 58 73 82 Polygon -6524078 true true 99 131 76 152 76 163 96 182 104 182 109 173 102 167 99 173 87 159 104 140 Polygon -6524078 true true 107 138 107 186 98 190 99 196 112 196 115 190 Polygon -6524078 true true 116 140 114 189 105 137 Rectangle -6524078 true true 109 150 114 192 Rectangle -6524078 true true 111 143 116 191 Polygon -6524078 true true 168 106 184 98 205 98 218 115 218 137 186 164 196 176 195 194 178 195 178 183 188 183 169 164 173 144 Polygon -6524078 true true 207 140 200 163 206 175 207 192 193 189 192 177 198 176 185 150 Polygon -6524078 true true 214 134 203 168 192 148 Polygon -6524078 true true 204 151 203 176 193 148 Polygon -6524078 true true 207 103 221 98 236 101 243 115 243 128 256 142 239 143 233 133 225 115 214 114 wolf-right false 3 Polygon -6524078 true true 170 127 200 93 231 93 237 103 262 103 261 113 253 119 231 119 215 143 213 160 208 173 189 187 169 190 154 190 126 180 106 171 72 171 73 126 122 126 144 123 159 123 Polygon -6524078 true true 201 99 214 69 215 99 Polygon -6524078 true true 207 98 223 71 220 101 Polygon -6524078 true true 184 172 189 234 203 238 203 246 187 247 180 239 171 180 Polygon -6524078 true true 197 174 204 220 218 224 219 234 201 232 195 225 179 179 Polygon -6524078 true true 78 167 95 187 95 208 79 220 92 234 98 235 100 249 81 246 76 241 61 212 65 195 52 170 45 150 44 128 55 121 69 121 81 135 Polygon -6524078 true true 48 143 58 141 Polygon -6524078 true true 46 136 68 137 Polygon -6524078 true true 45 129 35 142 37 159 53 192 47 210 62 238 80 237 Line -16777216 false 74 237 59 213 Line -16777216 false 59 213 59 212 Line -16777216 false 58 211 67 192 Polygon -6524078 true true 38 138 66 149 Polygon -6524078 true true 46 128 33 120 21 118 11 123 3 138 5 160 13 178 9 192 0 199 20 196 25 179 24 161 25 148 45 140 Polygon -6524078 true true 67 122 96 126 63 144 @#$#@#$#@ NetLogo 2.0beta5 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@