patches-own [chemical] to setup ca cct num-bees [ setxy random-float screen-size-x random-float screen-size-y set color yellow - 3 + random 7 ] ;; varying the color makes the bees easier to follow with your eyes ask patches [ set chemical 0 ] end to go repeat 10 [ ask turtles [ rt 4 * chemical fd 1 + ((chemical ^ 2) / 60) set chemical chemical + 2 ;; drop chemical onto patch ] ;; force screen update, for smooth animation display ] diffuse chemical 0.1 ask patches [ set chemical chemical * 0.90 ;; evaporate chemical set pcolor scale-color gray chemical 0 20 ] end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; ; Copyright 2003 by Uri Wilensky. Updated 2003. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (2003). NetLogo Honeycomb model. ; http://ccl.northwestern.edu/netlogo/models/Honeycomb. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/Honeycomb ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 216 10 652 467 35 35 6.0 1 10 1 1 1 CC-WINDOW 3 242 204 467 Command Center SLIDER 21 105 197 138 num-bees num-bees 1 500 200 1 1 NIL BUTTON 38 51 104 84 NIL setup NIL 1 T OBSERVER T BUTTON 119 51 182 84 NIL go T 1 T OBSERVER NIL BUTTON 21 155 111 188 hide bees ht NIL 1 T TURTLE T BUTTON 112 155 208 188 show bees st NIL 1 T TURTLE T @#$#@#$#@ WHAT IS IT? ----------- How are groups of bees able to build their honeycombs out of perfect hexagons? This model illustrates one hypothesis for a possible mechanism. HOW IT WORKS ------------ Each bee moves in a clockwise circle, spreading a chemical pheromone behind it. Over time, the pheromone diffuses and eventually evaporates. The pheromone affects the behavior of the bees crawling over it as follows: the bees move faster when there is more pheromone, but they also decrease their turn radius. The effects of these two rules balance each other, leaving the size of the loops roughly constant. HOW TO USE IT ------------- Press SETUP to create some bees, and press GO to start them on their rounds. If you want the model to run faster, make the bees invisible with the HIDE BEES button. Turn off the display through the graphics window controls to make the model run even faster. THINGS TO NOTICE ---------------- Initially, the bees draw a big mess of irregular loops. But over time, the loops sort themselves out into a loose grid. As more time passes, the grid becomes more and more regular, approaching a perfect hexagonal lattice, which is the optimal arrangement for maximizing the number of circles that fit on a surface. THINGS TO TRY ------------- Experiment with the effect of varying the number of bees. EXTENDING THE MODEL ------------------- There are a lot of arbitrarily chosen numbers in the Procedures tab. Experiment with the effect of varying them. In this version of the models, the bees wrap around the edges of the world. Try modifying the model so the bees are clustered near the center of the screen, to prevent wrapping. What happens? Also, try having the bees all start from a central location. Does this still produce the hexagonal lattice throughout the entire graphics window? NETLOGO FEATURES ---------------- It takes time to diffuse and evaporate the chemical across every patch in the world, so instead of doing it every turtle step, we do it every 10 turtle steps. This speeds up the model a lot without noticeably altering the behavior. RELATED MODELS -------------- Slime and Ants are other models that use pheromones to coordinate the behavior of individuals into an interesting overall effect. CREDITS AND REFERENCES ---------------------- The rules for this model were invented by David Little in 1995. The NetLogo code is adapted from his original MacStarLogo code. On the starlogo-users list, he wrote: "During a visit to Tilff, in the Belgian Ardennes this summer, I was amazed to watch live beehives that had been built with glass walls, in the Bee Museum there. You could see into the hive, and observe the bees' activity (safely!). As if by magic, the regular architecture of the hive emerges from the seemingly random motions of the workers: the famous hexagonal array, constructed on both sides of plates hung vertically, and evenly spaced apart. The million-dollar question is, how do they do it? Is the beehive determined by their genes? How is it that different sized bees make cells all exactly the same size? "That the piling up of round objects easily ends up as a hexagonal array, I already knew: it takes up the least amount of space. Being almost totally ignorant of entomology, nevertheless, I made an amateur hypothesis: maybe the hive is the result of a few simple behavioral rules, and there is no hive 'blueprint' in the bees' genes. The apparent random motion of the bees is perhaps in fact highly organised into feedback loops: a bee's next move must depend on what she and the others have done and built before. "I don't claim that real bees work with the same rules, but I've proved my hypothesis anyway!" Researchers have extensively studied honeycomb formation. Here are some references to consult for further information: Camazine, S., et al., Self-organization in biological systems. 2001, Princeton, NJ: Princeton University Press. 538. (ch.16) Camazine, 1990 -- SO pattern formation in the combs of honey bee colonies. Pratt, Stephen. 1998. Condition-dependent timing of comb construction by honey bee colonies, animal behaviour, 56, 603-610 Theraulaz, G. & Bonabeau, E. (1995) Modelling the collective building of complex architectures in social insects with lattice swarms. Journal of theoretical Biology 177, 381-400. Theraulaz and Eric Bonabeau. Coordination in distributed building. Science, 269(4):686--688, 1995. To refer to this model in academic publications, please use: Wilensky, U. (2003). NetLogo Honeycomb model. http://ccl.northwestern.edu/netlogo/models/Honeycomb. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 2003 by Uri Wilensky. All rights reserved. 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144 @#$#@#$#@ NetLogo 2.0alpha2 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@