turtles-own [ water ;; Amount of stored water sugar ;; Amount of stored sugar other ;; Holds the identity of the adjacent turtles when nutrients are being shared ] patches-own [ moisture ;; Amount of water in the soil light ;; Amount of light available for the leaves to turn into sugar ] to setup-patches ca ask patches [ ifelse pycor > 0 [ ;; Allocate Light ifelse (random (screen-size-x ^ 2)) < (nutrient-density * screen-size-x) [ set light random nutrient-concentration ] [ set light 0 ] ] [ ;; Allocate Moisture ifelse (random (screen-size-x ^ 2)) < (nutrient-density * screen-size-x) [ set moisture random nutrient-concentration ] [ set moisture 0 ] ] ] diffuse-light diffuse-moisture ask patches [ ifelse pycor > 0 [ set pcolor scale-color yellow light 14 -1 set moisture 0 ;; No moisture in the light area ] [ set pcolor scale-color blue moisture 14 -1 set light 0 ;; No light in the moisture area ] ;; Draw the box around the area if abs pxcor = screen-edge-x or abs pycor = screen-edge-y [ set pcolor gray ] if pycor = 0 and abs pxcor > 2 [ set pcolor gray ] ] end to diffuse-light diffuse light 0.1 if max values-from patches [light] > 15 [ diffuse-light ] end to diffuse-moisture diffuse moisture 0.1 if max values-from patches [moisture] > 15 [ diffuse-moisture ] end to setup-plant ;; Kill the old Plant ask turtles [ die ] ;; Create the new Plant cct 1 [ set color brown set sugar 5000 set water 5000 hatch 1 [ set color green fd 1 ] ] end to grow ;; Get Nutrients from environment ifelse color = green [ set sugar sugar + light ] [ set water water + moisture ] ;; Grow Plant if random 100 < 1 [ hatch 1 [ move ;; Five Conditions under which the new growth should be aborted if sum values-from neighbors [count turtles-here] >= 3 [ die ] ;; Overcrowding if any? other-turtles-here [ die ] ;; Overlapping if color = green and pycor < 1 [ die ] ;; Leaves Underground if color = brown and pycor > 0 [ die ] ;; Roots Aboveground if pcolor = gray [ die ] ;; In a wall set sugar 1 set water 1 ] ] share-with-gs ;; Use Resources set sugar sugar - 0.1 set water water - 0.1 if sugar <= 0 or water <= 0 [ die ] end to move ifelse cactus? [ ;; Plant grows up and down only set heading 180 * random 2 rt 30 - 30 * random 3 ] [ ;; Plant grows in all directions rt random-float 360 ] fd 1 end to share-with-gs without-interruption [ if any? turtles-at 1 1 [ set other one-of turtles-at 1 1 share-up ] if any? turtles-at 0 1 [ set other one-of turtles-at 0 1 share-up ] if any? turtles-at -1 1 [ set other one-of turtles-at -1 1 share-up ] if any? turtles-at 1 0 [ set other one-of turtles-at 1 0 share-side ] if any? turtles-at 1 -1 [ set other one-of turtles-at 1 -1 share-down ] if any? turtles-at 0 -1 [ set other one-of turtles-at 0 -1 share-down ] if any? turtles-at -1 -1 [ set other one-of turtles-at -1 -1 share-down ] ] end to share-up locals [temp-water] set temp-water water-of other set water-of other (.05 * water + .98 * temp-water) set water (.95 * water + .02 * temp-water) end ;; Nutrients are shared equally, but the sharing is executed by the left turtle to share-side locals [temp-water temp-sugar] set temp-water water-of other set water-of other (.05 * water + .95 * temp-water) set water (.95 * water + .05 * temp-water) set temp-sugar sugar-of other set sugar-of other (.05 * sugar + .95 * temp-sugar) set sugar (.95 * sugar + .05 * temp-sugar) end to share-down locals [temp-sugar] set temp-sugar sugar-of other set sugar-of other (.05 * sugar + .98 * temp-sugar) set sugar (.95 * sugar + .02 * temp-sugar) end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: CONNECTED MATHEMATICS: ; MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL ; MODELS (OBPML). The project gratefully acknowledges the support of the ; National Science Foundation (Applications of Advanced Technologies ; Program) -- grant numbers RED #9552950 and REC #9632612. ; ; Copyright 1998 by Uri Wilensky. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; This model was converted to NetLogo as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; Converted from StarLogoT to NetLogo, 2002. Updated 2002. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (1998). NetLogo Plant Growth model. ; http://ccl.northwestern.edu/netlogo/models/PlantGrowth. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/PlantGrowth ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 341 10 675 525 40 60 4.0 0 10 1 1 1 CC-WINDOW 9 172 331 292 Command Center BUTTON 9 42 132 75 NIL setup-patches NIL 1 T OBSERVER T BUTTON 9 85 132 118 NIL setup-plant NIL 1 T OBSERVER T BUTTON 9 128 132 161 NIL grow T 1 T TURTLE NIL SLIDER 141 42 331 75 nutrient-density nutrient-density 1 3 2 1 1 NIL SLIDER 141 85 331 118 nutrient-concentration nutrient-concentration 20 100 50 1 1 NIL SWITCH 141 128 245 161 cactus? cactus? 1 1 -1000 @#$#@#$#@ WHAT IS IT? ----------- Plants have the interesting tendency to 'find' resources in their environment. It is not uncommon to see plants whose leaves and stalks have bent over time in the direction of nearby sunlight, or plants that have grown long roots directed to a nearby source of moisture. It almost seems as if these plants are actually scanning the environment around them to find stable sources of nutrients. Since plants do not have eyes, we might ask how they are able to accomplish this. This model addresses the question of how a plant is able to effectively locate resources in its environment, generally focusing growth in 'promising' areas. It is not intended to be biologically realistic. The plant is composed of two kinds of cells - light collecting (leaves), and water collecting (roots). The plant germinates with only one leaf cell and one root cell, and will grow itself by adding new cells as long as it has the nutrients to sustain itself. Nutrients (sunlight and moisture) are concentrated in randomly-determined areas of the environment, and are collected wherever a root or leaf of the plant is located. These nutrients are then circulated around the plant as 'sugar' and 'water', when, in each turn, cells exchange resources with adjacent cells. This circulation is critical, since leaf cells do not collect any water and root cells do not produce sugar, and yet both root and leaf cells each need both water and sugar -- a cell dies if it runs out of either resource. All cells of the plant use up a fixed amount of both sugar and water every turn. The main problem that confronts the plant is that in order to explore the environment it needs to grow outwards in many directions, but the roots/leaves that result from this may be bad investments. That is, they take up nutrients but do not contribute any. What rules can we introduce so that the plant will focus growth mainly in sunny or watery areas? The strategy employed here is to allow sugar to propagate down to the roots more effectively than it propagates up to other leaves, and to allow water to propagate up to the leaves more effectively than it propagates down to other roots. That is, we have intentionally privileged the traffic of nutrients both in specific directions and according to the nature of the nutrient. This tends to isolate subsections of the plant that fail to collect adequate nutrients. HOW TO USE IT ? --------------- First click the SETUP-PATCHES button to allocate moisture and light and to setup the environment. You may want to click it again if you are not satisfied with the allocation of these nutrients. To adjust how these nutrients are distributed among the patches 1) use the NUTRIENT-DENSITY slider to determine the density of loci of light/moisture, 2) the NUTRIENT-CONCENTRATION slider to determine the concentration of light/moisture at each locus. Second, click the SETUP-PLANT button to create a 'seed'. This can be clicked at any time to create a new plant so that it is possible to test multiple plants over the same environment. Finally, click the GO button to watch the seed develop. Very often, due to a lack of nutrients in the immediate environment of the seed, a new plant will fail. The plant (seed) begins with enough reserve nutrients to explore some of the area around it, but it will quickly die if it does not otherwise locate adequate nutrients in the environment. In this case, try creating a new plant to see if perhaps another plant will take hold (because of the use of a random function in the model, no two plants fare the same - even in an identical environment). If this does not work, then try resetting the environment, or even try increasing the concentration or density of nutrients in the environment. Also, for variety, the CACTUS? switch controls whether the plant will grow only up and down instead of in all directions. THINGS TO NOTICE ---------------- Observe the location of nutrients within the environment before running a plant. The colors in the environment are scaled to reveal where sources of nutrients are. Squares of yellow with a dark center indicate sunny areas, squares of blue with a dark center indicate watery areas. How large do you expect a plant to grow (if at all) with the given setup? Are plants more likely to grow (i.e. not die) in cactus mode or bush mode? What happens when a cell in the middle of a branch, formerly connecting other cells to the rest of the plant, dies? Why does this happen? THINGS TO TRY ------------- Try growing different plants with the same patch setup (nutrient allocation). Can you generalize about the growth of a plant in a given environment? Try growing a plant in different environments, and with different CACTUS? settings. Do you notice any limits to how large the plant can grow? EXTENDING THE MODEL ------------------- Sunlight and water are presented in this model as dots along a flat landscape. Real sunlight beams down from above though, and real water is generally present in a continuous gradient beneath the ground. Come up with an alternative scheme for representing sunlight and water in this model. In order to be able to explore a larger range of ecologies, it may be useful to add interface features (sliders) and code that allows a separate setup of sun and water resources. Currently, water resources are not depleted -- they are not even replenished, they are simply held at constant values. You can try making the model more realistic by addressing this issue. Improve the growth rules used in this model. A simple way to explore this would be to try and improve upon the parameters in the functions SHARE-UP, SHARE-DOWN and SHARE-SIDE (which are fixed). For this, it may be useful to set these parameters as values of sliders on the Interface. A more in depth way would be to come up with an entirely new set of sharing or growth rules, or a different strategy altogether. This model explores rules that will cause an artificial plant to grow in an "efficient" manner. Efficiency can be roughly defined here as the number of leaves in the plant that are "good investments" for the plant as opposed to those that only use up resources but do not contribute any. An alternative approach is to equate efficiency with the total amount of water and sunlight collected by a plant in a given environment. Think of a quantifiable measure ( a "metric") of efficiency for a plant and add this measure to the model. Now, use this measure in order to improve upon the growth rules of the plant? Does any one set of such rules work better than all others for all tested environments? The settings in this model allow plants to grow in two varieties (cactus and bush) by varying the rules for where a new cell can be located relative to its parent cell. Can you come up with rules that will yield alternative shapes for the plant (i.e. palm tree, ivy...)? NETLOGO FEATURES ---------------- Note the use of the DIFFUSE primitive to spread out the water and sunlight. CREDITS & REFERENCES -------------------- To refer to this model in academic publications, please use; Wilensky, U. (2002). NetLogo Plant Growth model. http://ccl.northwestern.edu/netlogo/models/PlantGrowth. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 2002 by Uri Wilensky. All rights reserved. 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144 @#$#@#$#@ NetLogo 2.0beta5 @#$#@#$#@ set nutrient-density 4 setup-patches setup-plant repeat 5000 [ ask turtles [ grow ] ] @#$#@#$#@ @#$#@#$#@