globals [ current-row last-code ;; used to track whether the rule switches should be updated ;; to match the slider, or vice versa gone? ] patches-own [value] to startup set gone? false end ;; setup single cell of color-one in the top center row to setup-single setup ask patches with [pycor = current-row] [ set pcolor color-zero set value 0 ] set (pcolor-of patch-at 0 current-row) color-one set (value-of patch-at 0 current-row) 1 end ;; setup cells of random distribution across the top row to setup-random setup ask patches with [pycor = current-row] [ ifelse random-float 100.0 < density [ ifelse random-float 100.0 > one-two-proportion ;; proportion between color-one and color-two [ set pcolor color-one set value 1 ] [ set pcolor color-two set value 2 ] ] [ set pcolor color-zero set value 0 ] ] end to setup ifelse code = last-code ;; determine whether to update the switches or the code slider [ switch-to-code ] [ code-to-switch ] set last-code code cg set current-row screen-edge-y ;; set current row to top position set gone? false end to setup-continue locals [ value-list ] if not gone? [stop] set value-list [] set value-list values-from patches with [ pycor = current-row ] [ value ] ;; copy cell states from the current row to a list cg set current-row screen-edge-y ;; reset current row to top ask patches with [ pycor = current-row ] [ set value item (pxcor + screen-edge-x) value-list ;; copy states from list to top row set pcolor value-to-color value ] set gone? false end to go if current-row = (- screen-edge-y) ;; if we hit the bottom row [ ifelse auto-continue? ;; continue [ set gone? true display ;; ensure full screen gets drawn before we clear it setup-continue ] [ ifelse gone? [ setup-continue ] ;; a run has already been completed, so continue with another [ set gone? true stop ] ;; otherwise stop ] ] ask patches with [pycor = current-row] [ do-rule ] set current-row (current-row - 1) end to do-rule ;; patch procedure locals [next-value next-patch] set next-patch patch-at 0 -1 ;; set the next state of the cell based on the left, center, and right set (value-of next-patch) (get-next-value ( (value-of patch-at -1 0) + value + (value-of patch-at 1 0) )) ;; paint the next cell based on the new value set pcolor-of next-patch (value-to-color value-of next-patch) end to-report value-to-color [v] ;; convert cell value to color ifelse v = 0 [ report color-zero ] [ ifelse v = 1 [ report color-one ] [ report color-two ] ] end to-report get-next-value [sum-value] ;; determines the next state of the CA cell if sum-value = 0 [ report sum-0 ] if sum-value = 1 [ report sum-1 ] if sum-value = 2 [ report sum-2 ] if sum-value = 3 [ report sum-3 ] if sum-value = 4 [ report sum-4 ] if sum-value = 5 [ report sum-5 ] if sum-value = 6 [ report sum-6 ] end ;; switch / code utility interface procedures to switch-to-code ;; changes code based on the positions of the switches set code sum-0 set code (code + sum-1 * 3) set code (code + sum-2 * 9) set code (code + sum-3 * 27) set code (code + sum-4 * 81) set code (code + sum-5 * 243) set code (code + sum-6 * 729) end to code-to-switch ;; changes switches based on the code slider locals[next] set next (trinary-div code) ;; perform long division (base 3) set sum-0 (first next) set next (trinary-div (last next)) set sum-1 (first next) set next (trinary-div (last next)) set sum-2 (first next) set next (trinary-div (last next)) set sum-3 (first next) set next (trinary-div (last next)) set sum-4 (first next) set next (trinary-div (last next)) set sum-5 (first next) set next (trinary-div (last next)) set sum-6 (first next) end to-report trinary-div [number] ;; helper function for long division in base 3 locals[tri] set tri number mod 3 report (list tri ((number - tri) / 3)) end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; ; Copyright 2002 by Uri Wilensky. Updated 2002. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (2002). NetLogo CA 1D Totalistic model. ; http://ccl.northwestern.edu/netlogo/models/CA1DTotalistic. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/CA1DTotalistic ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 233 10 757 299 128 64 2.0 0 10 1 1 1 CC-WINDOW 416 309 754 475 Command Center SLIDER 7 343 108 376 sum-0 sum-0 0 2 0 1 1 NIL SLIDER 108 343 207 376 sum-1 sum-1 0 2 2 1 1 NIL SLIDER 7 376 108 409 sum-2 sum-2 0 2 1 1 1 NIL SLIDER 108 376 207 409 sum-3 sum-3 0 2 0 1 1 NIL SLIDER 7 409 108 442 sum-4 sum-4 0 2 2 1 1 NIL SLIDER 108 409 207 442 sum-5 sum-5 0 2 0 1 1 NIL SLIDER 7 442 107 475 sum-6 sum-6 0 2 2 1 1 NIL BUTTON 11 12 116 45 Setup Single setup-single NIL 1 T OBSERVER T BUTTON 10 193 78 226 Go go T 1 T OBSERVER NIL SLIDER 236 330 408 363 color-zero color-zero 0.0 139.0 90.0 1.0 1 NIL SLIDER 236 363 408 396 color-one color-one 0.0 139.0 93.0 1.0 1 NIL SLIDER 236 396 408 429 color-two color-two 0.0 139.0 96.0 1.0 1 NIL SLIDER 7 311 207 344 Code Code 0 2186 1635 1 1 NIL SLIDER 10 103 218 136 one-two-proportion one-two-proportion 0 100 50.0 1.0 1 NIL SLIDER 10 136 218 169 Density Density 0 100 10.0 1.0 1 % BUTTON 10 67 115 100 Setup Random setup-random NIL 1 T OBSERVER T TEXTBOX 124 65 215 98 Random Settings: TEXTBOX 239 308 329 326 Colors: TEXTBOX 9 286 99 304 Rules: SWITCH 78 193 218 226 auto-continue? auto-continue? 1 1 -1000 @#$#@#$#@ WHAT IS IT? ----------- This program is a one-dimensional three-color totalistic cellular automata. In a totalistic CA, the value of the next cell state is determined by the sum of the current cell and its neighbors, not by the values of each individual neighbor. The model allows you to explore all 2,187 3-color totalistic configurations. This model is intended for the more sophisticated users who are already familiar with basic 1D CA's. If you are exploring CA for the first time, we suggest you first look at one of the simpler CA models such as CA 1D Rule 30. HOW IT WORKS ------------- Each cell may have one of three colors with the value 0, 1, or 2. The next state of a cell is determined by taking the sum value of the center, right, and left cell, yielding seven possible sums, 0-6, represented as the state-transition sliders sum-0 through sum-6. Each of these seven possible states maps on to one of the 3 colors which can be set using the state-transition sliders. HOW TO USE IT ------------- SETUP SINGLE: Sets up a single color-two cell centered in the top row SETUP RANDOM: Sets up cells of random colors across the top row based on the following settings: - one-two-proportion: the proportion between color-one and color-two - density: what percentage of the top row should be filled randomly with color-one and color-two AUTO-CONTINUE?: Automatically continue the CA from the top once it reaches the bottom row GO: Run the CA. If GO is clicked again after a run, the run continues from the top CODE: Decimal representation of the seven base three configurations of the totalistic CA SWITCHES: The rules for the CA. Examples: - sum-0: all color-zero - sum-1: two color-zero and one color-one - sum-2: two color-one and one color-zero, OR two color-zero and one color-two - sum-6: all color-two COLORS: Set the three colors used in the CA THINGS TO NOTICE ---------------- How does the complexity of the three-color totalistic CA differ from the two-color CA? (see the CA 1D Elementary model) Do most configurations lead to constantly repeating patterns, nesting, or randomness? What does this tell you about the nature of complexity? THINGS TO TRY ------------- CAs often have a great deal of symmetry. Can you find any rules that don't exhibit such qualities? Why do you think that may be? Try starting different configurations under a set of initial random conditions. How does this effect the behavior of the CA? How does the density of the initial random condition relate to the behavior of the CA? Does the proportion between the first and second color make a difference when starting from a random condition? EXTENDING THE MODEL -------------------- Try having the CA use more than three colors. What if the CA didn't just look at its immediate neighbors, but also its second neighbors? Try making a two-dimensional cellular automaton. The neighborhood could be the eight cells around it, or just the cardinal cells (the cells to the right, left, above, and below). RELATED MODELS -------------- Life - an example of a two-dimensional cellular automaton CA 1D Rule 30 - the basic rule 30 model CA 1D Rule 30 Turtle - the basic rule 30 model implemented using turtles CA 1D Rule 90 - the basic rule 90 model CA 1D Rule 250 - the basic rule 250 model CA 1D Elementary - a simple one-dimensional 2-state cellular automata model CA Continuous - a totalistic continuous-valued cellular automata with thousands of states REFERENCES AND CREDITS ----------------------- Thanks to Ethan Bakshy for his help with this model. The first cellular automaton was conceived by John Von Neumann in the late 1940's for his analysis of machine reproduction under the suggestion of Stanislaw M. Ulam. It was later completed and documented by Arthur W. Burks in the 1960's. Other two-dimensional cellular automata, and particularly the game of "Life," were explored by John Conway in the 1970's. Many others have since researched CA's. In the late 1970's and 1980's Chris Langton, Tom Toffoli and Stephen Wolfram did some notable research. Wolfram classified all 256 one-dimensional two-state single-neighbor cellular automata. In his recent book, "A New Kind of Science," Wolfram presents many examples of cellular automata and argues for their fundamental importance in doing science. See also: Von Neumann, J. and Burks, A. W., Eds, 1966. Theory of Self-Reproducing Automata. University of Illinois Press, Champaign, IL. Toffoli, T. 1977. Computation and construction universality of reversible cellular automata. J. Comput. Syst. Sci. 15, 213-231. Langton, C. 1984. Self-reproduction in cellular automata. Physica D 10, 134-144 Wolfram, S. 1986. Theory and Applications of Cellular Automata: Including Selected Papers 1983-1986. World Scientific Publishing Co., Inc., River Edge, NJ. Bar-Yam, Y. 1997. Dynamics of Complex Systems. Perseus Press. Reading, Ma. Wolfram, S. 2002. A New Kind of Science. Wolfram Media Inc. Champaign, IL. To refer to this model in academic publications, please use: Wilensky, U. (2002). NetLogo CA 1D Totalistic model. http://ccl.northwestern.edu/netlogo/models/CA1DTotalistic. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 2002 by Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/CA1DTotalistic for terms of use. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 ant true 0 Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 149 186 Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7566196 true true 249 107 211 147 168 147 168 150 213 150 arrow true 0 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