globals [ block-to-go ;; which block is acting during go circles-on-block-to-go other-block ;; the block with which block-to-go compares itself circles-on-other-block ] patches-own [ block-number ] ;;;;;;;;;;;;;;;;;;;; ;;SETUP PROCEDURES;; ;;;;;;;;;;;;;;;;;;;; to setup ca setup-blocks setup-circles set block-to-go 0 set circles-on-block-to-go circles-on-block block-to-go end to setup-blocks locals [ size-of-columns extra-in-base active-column-number active-block-number label-pxcor ] set size-of-columns floor (screen-size-x / (divisor + 1)) set extra-in-base screen-size-x mod (divisor + 1) set active-block-number 0 set active-column-number 0 ;; draws a few extra columns in the base repeat extra-in-base + size-of-columns [ ask patches with [ pxcor = active-column-number - screen-edge-x ] [ set pcolor black set block-number 0 ] set active-column-number active-column-number + 1 ] set active-block-number 1 ;; now the rest of the blocks get drawn repeat divisor [ repeat size-of-columns [ ask patches with [ pxcor = active-column-number - screen-edge-x ] [ set pcolor 10 * active-block-number + 5 set block-number active-block-number ] set active-column-number active-column-number + 1 ] set active-block-number active-block-number + 1 ] ;; now go through and give each block a label with its number set active-block-number 0 set label-pxcor (- screen-edge-x) ask patch label-pxcor (- screen-edge-y) [ set plabel-color white set plabel active-block-number ] set active-block-number active-block-number + 1 set label-pxcor label-pxcor + extra-in-base repeat divisor [ set label-pxcor label-pxcor + size-of-columns ask patch label-pxcor (- screen-edge-y) [ set plabel-color black set plabel active-block-number ] set active-block-number active-block-number + 1 ] end to setup-circles set-default-shape turtles "circle" cct dividend [ set color white setxy (- screen-edge-x) (random screen-size-y) ] end ;;;;;;;;;;;;;;;;;;;;;;; ;;RUN TIME PROCEDURES;; ;;;;;;;;;;;;;;;;;;;;;;; to go if done? [ stop ] compare-blocks get-new-blocks end to compare-blocks ifelse block-to-go = 0 [ if circles-on-block-to-go >= divisor [ ask turtles with [ block-number = 0 ] [ set xcor pxcor-of random-one-of patches with [ block-number = ((random divisor) + 1)] ] ] ] [ ifelse (circles-on-block-to-go - circles-on-other-block) > 1 [ move-turtle block-to-go other-block ] [ if (circles-on-block-to-go - circles-on-other-block) = 1 [ move-turtle block-to-go 0 ] ] ] end to get-new-blocks ifelse cycle-in-order? [ set block-to-go block-to-go + 1 ] [ set block-to-go random (divisor + 1) ] if (block-to-go > divisor) [ set block-to-go 0 ] set circles-on-block-to-go circles-on-block block-to-go ifelse not next-is-other? [ set other-block (random divisor) + 1 while [ other-block = block-to-go ] [ set other-block (random divisor) + 1 ] ] [ ifelse block-to-go != divisor [ set other-block block-to-go + 1 ] [ set other-block 1 ] ] set circles-on-other-block circles-on-block other-block end ;; checks to see if anything is going to change ;; if nothing is going to, returns true to-report done? report equal-stripes-check and (circles-on-block 0 < divisor) end ;;;;;;;;;;;;;;;;;;;;; ;;MONITOR REPORTERS;; ;;;;;;;;;;;;;;;;;;;;; to-report average-answer report (sum values-from patches with [ block-number != 0 ] [ count turtles-here ]) / divisor end to-report remainder-count report sum values-from patches with [ block-number = 0 ] [ count turtles-here ] end ;;;;;;;;;;;;;;;;;;;;; ;;HELPER PROCEDURES;; ;;;;;;;;;;;;;;;;;;;;; ; reports how many circles are on the given block to-report circles-on-block [ index ] report sum values-from patches with [ block-number = index ] [ count turtles-here ] end to move-turtle [ from-block to-block ] ask random-one-of turtles with [ block-number = from-block ] [ set xcor (pxcor-of random-one-of patches with [ block-number = to-block]) ] end to-report equal-stripes-check locals [ equal-stripes-answer index ] set equal-stripes-answer true set index 1 repeat divisor - 1 [ if circles-on-block index != circles-on-block (index + 1) [ set equal-stripes-answer false ] set index index + 1 ] report equal-stripes-answer end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; ; Copyright 2002 by Uri Wilensky. Updated 2002. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (2002). NetLogo Division model. ; http://ccl.northwestern.edu/netlogo/models/Division. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/Division ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 11 82 429 281 25 10 8.0 1 10 1 1 1 CC-WINDOW 434 228 706 361 Command Center BUTTON 10 10 91 43 NIL setup NIL 1 T OBSERVER T BUTTON 10 42 91 75 NIL go T 1 T OBSERVER T SLIDER 106 10 278 43 dividend dividend 0 100 65 1 1 NIL SLIDER 106 42 278 75 divisor divisor 1 20 14 1 1 NIL BUTTON 305 24 388 58 go once go NIL 1 T OBSERVER T MONITOR 280 289 339 338 quotient average-answer 2 1 MONITOR 73 290 143 339 remainder remainder-count 0 1 MONITOR 433 112 516 161 NIL block-to-go 0 1 MONITOR 433 160 516 209 NIL other-block 0 1 MONITOR 516 112 666 161 NIL circles-on-block-to-go 0 1 MONITOR 516 160 666 209 NIL circles-on-other-block 0 1 SWITCH 432 42 573 75 cycle-in-order? cycle-in-order? 1 1 -1000 SWITCH 432 74 573 107 next-is-other? next-is-other? 1 1 -1000 @#$#@#$#@ WHAT IS IT? ----------- "What's 65 divided by 14?" There are many ways to answer this question. Some examples are 4.643, 4, four and nine fourteenths, and 4 with 9 left over. The last answer is an example of the kind of result this model would give. Just as there are many ways to answer the question of "What's 65 divided by 14?" there are many methods to coming up with each answer. This model shows an interesting method that distributes the work of finding a solution among a group of separate agents. DIVIDEND circles get spread out as evenly as possible among the DIVISOR colorful blocks. The result is QUOTIENT with REMAINDER left over on the black block to the far left. Note that REMAINDER is smaller than the number of colorful blocks. Otherwise, each of the colorful blocks could have at least one more circle. HOW IT WORKS ------------ The blocks take turns acting trying to accomplish the goal of distributing the circles evenly. The colorful blocks act as follows: The block that's acting compares how many circles it has on itself with how many circles are on another colorful block. If it has at least two more than the other block, it can afford to give the other block one, so it does. If the acting block has exactly one more circle than the other block, it sends that extra circle to the black block on the far left. Since the colorful blocks act in this way, no colorful block can have more circles on it than any other colorful block. The black block is special. While the colorful blocks are trying to spread the circles out evenly, the black block is keeping the extra circles. When the black block acts, it checks how many circles it has on it. If it has enough at least enough to put one circle on each of the colorful blocks, it sends all of the circles on it out to the colorful blocks randomly. Since the black block acts in this way, the maximum number of circles will be spread evenly on the colorful blocks. HOW TO USE IT ------------- Set DIVIDEND and DIVISOR to the desired numbers, press SETUP to set the problem up, and press GO to have the model find the answer. DIVIDEND is the number of circles that will get spread out. DIVISOR is the number of colorful blocks the circles will be spread out onto. SETUP sets the problem up. GO solves the problem. When the model stops, the QUOTIENT monitor displays the number of circles on each of the colorful blocks. When the model stops, the REMAINDER monitor displays the number of circles on the black block, which is the number of circles left over. If CYCLE-IN-ORDER? is on, the blocks take turns acting in order. If it's off, the next block to act is chosen randomly. IF NEXT-IS-OTHER? is on, the colorful blocks compare with the block to their right. If it's off, they compare with a random other colorful block. To help watch the algorithm working, there are a few other monitors and a GO ONCE button that has just one block act at a time. BLOCK-TO-GO shows which block is acting. CIRCLES-ON-BLOCK-TO-GO show how many circles are on BLOCK-TO-GO. OTHER-BLOCK shows which block BLOCK-TO-GO is comparing itself with. CIRCLES-ON-OTHER-BLOCK shows how many circles are on OTHER-BLOCK. THINGS TO NOTICE ---------------- Sometimes, the circles are piled up on top of each other. When this happens, it may look like there are fewer circles on a block than there actually are. The time it takes for the algorithm to work varies quite a bit, even with the same settings. Different remainders change how long the algorithm takes. What remainders are faster? What remainders are slower? What else effects how long the algorithm takes? In what ways? THINGS TO TRY ------------- What switches, if any, make a difference in the time it takes for the algorithm to work and in what way? Can you find settings that you know the algorithm will never work for? If so, how do you know? EXTENDING THE MODEL ------------------- The QUOTIENT monitor finds the average number of circles on the colorful blocks. Finding the average involves dividing by DIVISOR. Figure out another way to display the QUOTIENT that doesn't use division. Make a way to time the model. Don't allow more than one circle to be on a single patch within a block unless there's no other way to fit the circles onto the block. Modify the algorithm to speed it up. Some ideas: Try having the blocks balance out with each other as much as possible before moving on to the next block. Try having the algorithm "settle twice", that is, go through once trying to share among the colorful blocks and once to send extras to the remainder. CREDITS AND REFERENCES ---------------------- The algorithm that this model uses comes from a post to the starlogo-users mailing list by Ted Kaehler. To refer to this model in academic publications, please use: Wilensky, U. (2002). NetLogo Division model. http://ccl.northwestern.edu/netlogo/models/Division. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 2002 by Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/Division for terms of use. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 ant true 0 Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 149 186 Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7566196 true true 249 107 211 147 168 147 168 150 213 150 arrow true 0 Polygon -7566196 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 bee true 0 Polygon -256 true false 152 149 77 163 67 195 67 211 74 234 85 252 100 264 116 276 134 286 151 300 167 285 182 278 206 260 220 242 226 218 226 195 222 166 Polygon -16777216 true false 150 149 128 151 114 151 98 145 80 122 80 103 81 83 95 67 117 58 141 54 151 53 177 55 195 66 207 82 211 94 211 116 204 139 189 149 171 152 Polygon -7566196 true true 151 54 119 59 96 60 81 50 78 39 87 25 103 18 115 23 121 13 150 1 180 14 189 23 197 17 210 19 222 30 222 44 212 57 192 58 Polygon -16777216 true false 70 185 74 171 223 172 224 186 Polygon -16777216 true false 67 211 71 226 224 226 225 211 67 211 Polygon -16777216 true false 91 257 106 269 195 269 211 255 Line -1 false 144 100 70 87 Line -1 false 70 87 45 87 Line -1 false 45 86 26 97 Line -1 false 26 96 22 115 Line -1 false 22 115 25 130 Line -1 false 26 131 37 141 Line -1 false 37 141 55 144 Line -1 false 55 143 143 101 Line -1 false 141 100 227 138 Line 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146 211 151 216 154 157 154 Polygon -7566196 true true 150 74 146 91 139 99 143 114 141 123 137 126 131 129 132 139 142 136 126 142 119 147 148 147 boat3 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 158 37 172 45 188 59 202 79 217 109 220 130 218 147 204 156 158 156 161 142 170 123 170 102 169 88 165 62 Polygon -7566196 true true 149 66 142 78 139 96 141 111 146 139 148 147 110 147 113 131 118 106 126 71 box true 0 Polygon -7566196 true true 45 255 255 255 255 45 45 45 butterfly1 true 0 Polygon -16777216 true false 151 76 138 91 138 284 150 296 162 286 162 91 Polygon -7566196 true true 164 106 184 79 205 61 236 48 259 53 279 86 287 119 289 158 278 177 256 182 164 181 Polygon -7566196 true true 136 110 119 82 110 71 85 61 59 48 36 56 17 88 6 115 2 147 15 178 134 178 Polygon -7566196 true true 46 181 28 227 50 255 77 273 112 283 135 274 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