turtles-own [ previous-count ; the patch color of the previous patch- used in the turtles' movement current-count ; the patch color of the current patch- used in the turtles' movement ] patches-own [ c-real ; real portion of the constant complex number c c-imaginary ; imaginary portion of the constant complex number c z-real ; real portion of the complex number z z-imaginary ; imaginary portion of the complex number z temp-z-real ; temporary variable for the real portion of the complex number z counter ; keeps track of the color that the patch is supposed to be ] globals [ clock ; keeps track of how many times through the go procedure have occurred ] ;;; Initialization Procedures to setup ca set clock 0 setup-turtles setup-patches end to setup-turtles crt num-turtles ask turtles [ set previous-count 0 set current-count 0 set color green setxy random-float screen-size-x random-float screen-size-y ] end to setup-patches ask patches [ ; set the real portion of c to be the x coordinate of the patch set c-real (pxcor / scale-factor) ; set the imaginary portion of c to be the y coordinate of the patch set c-imaginary (pycor / scale-factor) ; have the initial value of z be 0 + 0i set z-real 0 set z-imaginary 0 set counter 0 ] end ;;; Run-Time Procedures to go mandelbrot-calc-and-color step wiggle climb set clock clock + 1 end ; calculate the equation of the mandelbrot fractal for each patch with a turtle on it and change ; its color to be an appropriate color. to mandelbrot-calc-and-color ; if the distance of a patch's z from the origin (0,0) is less than 2 and its counter is less ; than 256 perform another iteration the equation f(z) = z^2 + c. ask turtles with [ (modulus z-real z-imaginary <= 2.0) and (counter < 256) ] [ set temp-z-real z-real set z-real (radd (rmult z-real z-imaginary z-real z-imaginary) c-real) set z-imaginary (iadd (imult temp-z-real z-imaginary temp-z-real z-imaginary) c-imaginary) set counter counter + 1 stamp counter ] end ;ask each turtle to move forward by 1 to step ask turtles [ fd 1 ] end ;ask each turtle to change its direction slightly to wiggle ask turtles [ rt random-float 10 - random-float 10 ] end ;ask the turtles to climb up the counter gradient to climb ask turtles [ set previous-count current-count set current-count counter ifelse (current-count >= previous-count) [ set color yellow jump throw ] [ set color blue rt 180 ] ] end ;;; Real and Imaginary Arithmetic Operators to-report radd [ real1 real2 ] report (real1 + real2) end to-report iadd [ imaginary1 imaginary2 ] report (imaginary1 + imaginary2) end to-report rmult [ real1 imaginary1 real2 imaginary2 ] report ((real1 * real2) - (imaginary1 * imaginary2)) end to-report imult [ real1 imaginary1 real2 imaginary2 ] report ((real1 * imaginary2) + (real2 * imaginary1)) end to-report modulus [ real imaginary ] report (sqrt ( (real * real) + (imaginary * imaginary) )) end ; *** NetLogo Model Copyright Notice *** ; ; This model was created as part of the project: CONNECTED MATHEMATICS: ; MAKING SENSE OF COMPLEX PHENOMENA THROUGH BUILDING OBJECT-BASED PARALLEL ; MODELS (OBPML). The project gratefully acknowledges the support of the ; National Science Foundation (Applications of Advanced Technologies ; Program) -- grant numbers RED #9552950 and REC #9632612. ; ; Copyright 1998 by Uri Wilensky. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Uri Wilensky. ; Contact Uri Wilensky for appropriate licenses for redistribution for ; profit. ; ; This model was converted to NetLogo as part of the project: ; PARTICIPATORY SIMULATIONS: NETWORK-BASED DESIGN FOR SYSTEMS LEARNING IN ; CLASSROOMS. The project gratefully acknowledges the support of the ; National Science Foundation (REPP program) -- grant number REC #9814682. ; Converted from StarLogoT to NetLogo, 2001. Updated 2002. ; ; To refer to this model in academic publications, please use: ; Wilensky, U. (1998). NetLogo Mandelbrot model. ; http://ccl.northwestern.edu/netlogo/models/Mandelbrot. ; Center for Connected Learning and Computer-Based Modeling, ; Northwestern University, Evanston, IL. ; ; In other publications, please use: ; Copyright 1998 by Uri Wilensky. All rights reserved. See ; http://ccl.northwestern.edu/netlogo/models/Mandelbrot ; for terms of use. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 220 10 533 344 50 50 3.0 0 10 1 1 1 CC-WINDOW 220 347 524 521 Command Center BUTTON 42 50 97 83 NIL setup NIL 1 T OBSERVER T BUTTON 116 50 171 83 NIL go T 1 T OBSERVER NIL SLIDER 6 98 215 131 num-turtles num-turtles 0 1000 500 1 1 NIL SLIDER 6 148 215 181 throw throw 0.0 99.0 30.0 1.0 1 NIL MONITOR 77 250 138 299 Clock clock 3 1 SLIDER 6 199 215 232 scale-factor scale-factor 1.0 100.0 50.0 1.0 1 NIL @#$#@#$#@ WHAT IS IT? ----------- This model draws a mathematical object called the Mandelbrot set, named after its discoverer, Benoit Mandelbrot. It demonstrates an interesting technique for generating the design as well as providing a nice example of hill climbing. A number of fractal generation turtles do a random walk across a complex plane, computing one additional iteration of F(Z) = Z^2 + C each time they cross a patch, where C is the coordinates of the patch, and Z is a complex number from the result of the last iteration. A count is maintained of the number of iterations computed at each patch before the complex number at that patch reaches a maximum. This count is then translated into a color, giving the Mandelbrot set it's distinctive look. An interesting way to view the emerging set is that you are looking straight down on one of the Hawaian Islands. The center is extremely high (infinitely so, in fact), simply because no fixed number of iterations at these points will cause the associated complex number to reach a pre-determined maximum. The edges of the set are steeply sloped, and the "sea" around the set is very shallow. In case you are not familiar with complex numbers, here as an introduction to what they are and how to calculate with them. In this model, the graphics window becomes a complex plane. This plane is similar to the real or Cartesian plane that people who have taken an algebra course in middle school or high school should be familiar with. The real plane is the combination of two real lines placed perpendicularly to each other. Each point on the real plane can be described by a pair of numbers such as (0,0) or (12,-6). The complex plane is slightly different from the real plane in that there is no such thing as a complex number line. Each point on a complex plane can still be thought of as a pair of numbers, but the pair has a different meaning. Before we describe this meaning, let us describe what a complex number looks like and how it differs from a real one. As you may know, a complex number is made up of two parts, a real number and an imaginary number. Traditionally, a complex number is written as 4 + 6i or -7 - 17i. Sometimes, a complex number can be written in the form of a pair, (4,6) or (-7,-17). In general, a complex number could be written as a + bi or (a,b) in the other way of writting complex numbers, where both a and b are real numbers. So, basically a complex number is two real numbers added together with one of them multiplied by i. You are probably asking yourself, what is this i? i is called the imaginary number and is a constant equivalent to the square root of -1. Getting back to the complex plane, it is now easier to see, if we use the paired version of writing complex numbers described above, that we let the real part of the complex number be the horizontal coordinate (x coordinate) and the imaginary part be the vertical coordinate (y coordinate). Thus, the complex number 5 - 3i would be located at (5,-3) on the complex plane. Thus, since the graphics window is a complex plane, in a patch, the pxcor corresponds to the real part and the pycor corresponds to the imaginary part of a complex number. A quick word on complex arthimetic and you will be set to understand this model completely. Two complex numbers are added or subtracted by combining the real portions and then combining the imaginary portions. For example, if we were to add the two complex numbers 4 + 9i and -3 + 11i, we would get 1 + 20i, since 4 - 3 = 1 and 9 + 11 = 20. If we were to subtract the first number from the second number, we would get -7 + 2i, since -3 - 4 = -7 and 11 - 9 = 2. Multiplication is a bit harder to do. Just remember three things. First, remember that i * i = -1. Second, be sure to follow the addition and subtraction rules supplied above. Third, remember this scheme First Outside Inside Last or FOIL for short. In other words, you multiply the first parts of each number, add this to the product of the outside two parts of each number, add this to the product of the inside two parts of each number, and add this to the product of the last two parts of each number. In general, this means given two complex numbers a + bi and c + di, we would multiply the numbers in the following manner: (a * c) + (a * di) + (bi * c) + (bi * di) = ( (a * c) - (b * d) ) + ( (a * d) + (b * c) )i If we were to multiply the same two numbers from above, we would get -12 + 44i - 27i - 99 = -111 + 17i, since 4 * -3 = -12, 4 * 11i = 44i, 9i * -3 = -27i, and 9i * 11i = -99. HOW TO USE IT ------------- Click on SETUP to create NUM-TURTLES fractal generation turtles, place them in the middle of the screen (at complex coordinate (0,0)), and scale the 101,101 screen to approx -1 to 1 on both the real and complex planes. To start the calculation, start the slider THROW at 0, press the GO button. Note that the system seems to stall, with each turtle "stuck" on a local maximum hill. Changing THROW to 7 will "throw" each turtle a distance of 7 each time they reach the top of a hill, essentially giving them a second chance to climb an even greater hill. The classic Mandelbrot shape will begin to appear fairly quickly. The slider SCALE-FACTOR scales the fractal so that you can see more or less of it. The higher the value, the less of the entire fractal you will see. Be aware that you sacrifice resolution for the price of being able to see more of the fractal. THINGS TO NOTICE ---------------- Notice that the "aura" around the Mandelbrot set begins to appear first, then the details along the edges become more and more crisply defined. Finally, the center fills out and slowly changes to black. Notice how different values for THROW change the speed and precision of the project. Also, try running the model with different values for NUM-TURTLES. THINGS TO TRY ------------- It's fairly easy to hack at the NetLogo code to change the scale factor- it's set as the global variable FACTOR. You might also think about adjusting the viewport in the plane, to allow for a larger picture (although the smaller sized picture might look better and emerge quicker.) You might also play with the colors to experiment with different visual effects. Notice also what happens when you turn off climbing and/or wiggling. EXTENDING THE MODEL ------------------- Try to produce some of the other complex sets- the Julia set for instance. There are many other fractals commonly known today. Just about any book on them will have several nice pictures you can try to duplicate. NETLOGO FEATURES ---------------- To accomplish the hill climbing, the code uses CURRENT-COUNT and PREVIOUS-COUNT turtle variables, comparing them to one another to establish a gradient to guide turtle movement. The goal of each turtle is to move up the emerging gradient, "booting itself up" to the ever growing center of the set. Note that there is no complex arithmetic in NetLogo, so the basic operations needed to be provided as NetLogo routines at the end of the code. These complex arithmetic routines are also used in other fractal calculations and can be tailored to your own explorations. CREDITS AND REFERENCES ---------------------- You may find more information on fractals in the following locations: This site offers an introduction to fractals. http://www.cs.wpi.edu/~matt/courses/cs563/talks/cbyrd/pres1.html An introduction to complex mathematics and the Mandelbrot set. http://www.olympus.net/personal/dewey/mandelbrot.html An introductory online textbook for Complex Analysis. (Note: This is a college level text, but the first chapter or so should be accessible to people with only some algebra background.) http://www.math.gatech.edu/~cain/winter99/complex.html The Fractal Geometry of Nature by Benoit Mandelbrot To refer to this model in academic publications, please use: Wilensky, U. (1998). NetLogo Mandelbrot model. http://ccl.northwestern.edu/netlogo/models/Mandelbrot. Center for Connected Learning and Computer-Based Modeling, Northwestern University, Evanston, IL. In other publications, please use: Copyright 1998 by Uri Wilensky. All rights reserved. See http://ccl.northwestern.edu/netlogo/models/Mandelbrot for terms of use. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 ant true 0 Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60 Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102 Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186 149 186 Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106 Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119 Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151 Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175 Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174 Polygon -7566196 true true 249 107 211 147 168 147 168 150 213 150 arrow true 0 Polygon -7566196 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 bee true 0 Polygon -256 true false 152 149 77 163 67 195 67 211 74 234 85 252 100 264 116 276 134 286 151 300 167 285 182 278 206 260 220 242 226 218 226 195 222 166 Polygon -16777216 true false 150 149 128 151 114 151 98 145 80 122 80 103 81 83 95 67 117 58 141 54 151 53 177 55 195 66 207 82 211 94 211 116 204 139 189 149 171 152 Polygon -7566196 true true 151 54 119 59 96 60 81 50 78 39 87 25 103 18 115 23 121 13 150 1 180 14 189 23 197 17 210 19 222 30 222 44 212 57 192 58 Polygon -16777216 true false 70 185 74 171 223 172 224 186 Polygon -16777216 true false 67 211 71 226 224 226 225 211 67 211 Polygon -16777216 true false 91 257 106 269 195 269 211 255 Line -1 false 144 100 70 87 Line -1 false 70 87 45 87 Line -1 false 45 86 26 97 Line -1 false 26 96 22 115 Line -1 false 22 115 25 130 Line -1 false 26 131 37 141 Line -1 false 37 141 55 144 Line -1 false 55 143 143 101 Line -1 false 141 100 227 138 Line -1 false 227 138 241 137 Line -1 false 241 137 249 129 Line -1 false 249 129 254 110 Line -1 false 253 108 248 97 Line -1 false 249 95 235 82 Line -1 false 235 82 144 100 bird1 false 0 Polygon -7566196 true true 2 6 2 39 270 298 297 298 299 271 187 160 279 75 276 22 100 67 31 0 bird2 false 0 Polygon -7566196 true true 2 4 33 4 298 270 298 298 272 298 155 184 117 289 61 295 61 105 0 43 boat1 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 158 33 230 157 182 150 169 151 157 156 Polygon -7566196 true true 149 55 88 143 103 139 111 136 117 139 126 145 130 147 139 147 146 146 149 55 boat2 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 157 54 175 79 174 96 185 102 178 112 194 124 196 131 190 139 192 146 211 151 216 154 157 154 Polygon -7566196 true true 150 74 146 91 139 99 143 114 141 123 137 126 131 129 132 139 142 136 126 142 119 147 148 147 boat3 false 0 Polygon -1 true false 63 162 90 207 223 207 290 162 Rectangle -6524078 true false 150 32 157 162 Polygon -16776961 true false 150 34 131 49 145 47 147 48 149 49 Polygon -7566196 true true 158 37 172 45 188 59 202 79 217 109 220 130 218 147 204 156 158 156 161 142 170 123 170 102 169 88 165 62 Polygon -7566196 true true 149 66 142 78 139 96 141 111 146 139 148 147 110 147 113 131 118 106 126 71 box true 0 Polygon -7566196 true true 45 255 255 255 255 45 45 45 butterfly1 true 0 Polygon -16777216 true false 151 76 138 91 138 284 150 296 162 286 162 91 Polygon -7566196 true true 164 106 184 79 205 61 236 48 259 53 279 86 287 119 289 158 278 177 256 182 164 181 Polygon -7566196 true true 136 110 119 82 110 71 85 61 59 48 36 56 17 88 6 115 2 147 15 178 134 178 Polygon -7566196 true true 46 181 28 227 50 255 77 273 112 283 135 274 135 180 Polygon -7566196 true true 165 185 254 184 272 224 255 251 236 267 191 283 164 276 Line -7566196 true 167 47 159 82 Line -7566196 true 136 47 145 81 Circle -7566196 true true 165 45 8 Circle -7566196 true true 134 45 6 Circle -7566196 true true 133 44 7 Circle -7566196 true true 133 43 8 circle true 0 Circle -7566196 true true 35 35 230 person false 0 Circle -7566196 true true 155 20 63 Rectangle -7566196 true true 158 79 217 164 Polygon -7566196 true true 158 81 110 129 131 143 158 109 165 110 Polygon -7566196 true true 216 83 267 123 248 143 215 107 Polygon -7566196 true true 167 163 145 234 183 234 183 163 Polygon -7566196 true true 195 163 195 233 227 233 206 159 spacecraft true 0 Polygon -7566196 true true 150 0 180 135 255 255 225 240 150 180 75 240 45 255 120 135 thin-arrow true 0 Polygon -7566196 true true 150 0 0 150 120 150 120 293 180 293 180 150 300 150 truck-down false 0 Polygon -7566196 true true 225 30 225 270 120 270 105 210 60 180 45 30 105 60 105 30 Polygon -8716033 true false 195 75 195 120 240 120 240 75 Polygon -8716033 true false 195 225 195 180 240 180 240 225 truck-left false 0 Polygon -7566196 true true 120 135 225 135 225 210 75 210 75 165 105 165 Polygon -8716033 true false 90 210 105 225 120 210 Polygon -8716033 true false 180 210 195 225 210 210 truck-right false 0 Polygon -7566196 true true 180 135 75 135 75 210 225 210 225 165 195 165 Polygon -8716033 true false 210 210 195 225 180 210 Polygon -8716033 true false 120 210 105 225 90 210 turtle true 0 Polygon -7566196 true true 138 75 162 75 165 105 225 105 225 142 195 135 195 187 225 195 225 225 195 217 195 202 105 202 105 217 75 225 75 195 105 187 105 135 75 142 75 105 135 105 wolf-left false 3 Polygon -6524078 true true 117 97 91 74 66 74 60 85 36 85 38 92 44 97 62 97 81 117 84 134 92 147 109 152 136 144 174 144 174 103 143 103 134 97 Polygon -6524078 true true 87 80 79 55 76 79 Polygon -6524078 true true 81 75 70 58 73 82 Polygon -6524078 true true 99 131 76 152 76 163 96 182 104 182 109 173 102 167 99 173 87 159 104 140 Polygon -6524078 true true 107 138 107 186 98 190 99 196 112 196 115 190 Polygon -6524078 true true 116 140 114 189 105 137 Rectangle -6524078 true true 109 150 114 192 Rectangle -6524078 true true 111 143 116 191 Polygon -6524078 true true 168 106 184 98 205 98 218 115 218 137 186 164 196 176 195 194 178 195 178 183 188 183 169 164 173 144 Polygon -6524078 true true 207 140 200 163 206 175 207 192 193 189 192 177 198 176 185 150 Polygon -6524078 true true 214 134 203 168 192 148 Polygon -6524078 true true 204 151 203 176 193 148 Polygon -6524078 true true 207 103 221 98 236 101 243 115 243 128 256 142 239 143 233 133 225 115 214 114 wolf-right false 3 Polygon -6524078 true true 170 127 200 93 231 93 237 103 262 103 261 113 253 119 231 119 215 143 213 160 208 173 189 187 169 190 154 190 126 180 106 171 72 171 73 126 122 126 144 123 159 123 Polygon -6524078 true true 201 99 214 69 215 99 Polygon -6524078 true true 207 98 223 71 220 101 Polygon -6524078 true true 184 172 189 234 203 238 203 246 187 247 180 239 171 180 Polygon -6524078 true true 197 174 204 220 218 224 219 234 201 232 195 225 179 179 Polygon -6524078 true true 78 167 95 187 95 208 79 220 92 234 98 235 100 249 81 246 76 241 61 212 65 195 52 170 45 150 44 128 55 121 69 121 81 135 Polygon -6524078 true true 48 143 58 141 Polygon -6524078 true true 46 136 68 137 Polygon -6524078 true true 45 129 35 142 37 159 53 192 47 210 62 238 80 237 Line -16777216 false 74 237 59 213 Line -16777216 false 59 213 59 212 Line -16777216 false 58 211 67 192 Polygon -6524078 true true 38 138 66 149 Polygon -6524078 true true 46 128 33 120 21 118 11 123 3 138 5 160 13 178 9 192 0 199 20 196 25 179 24 161 25 148 45 140 Polygon -6524078 true true 67 122 96 126 63 144 @#$#@#$#@ NetLogo 2.0beta4 @#$#@#$#@ setup repeat 400 [ go ] ask turtles [ ht ] @#$#@#$#@ @#$#@#$#@